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Bedwars is the first priority event on Blue Events. Due to only having a max size of 16 players, Event Pass holders have priority in this event.
During pre-lobby, a player selection will start. If there are more then 16 players in the lobby, only 16 will be selected to play the Bedwars event. Even with a Priority Token it does NOT 100% garantee that the player is selected to play if there are already 16 or more players with priority in the lobby. Then the players to participate are randomly chosen.
Upon joining the event for the first time, the player are prompted to watch a short tutorial. This is the first event where this is introduced and will yield the player with a Priority Token on their first join.
Each Island have their own Item Shop, here you can trade in Iron, Gold, Diamond and Emerald for various items. Below is a preview of the in-game Item Shop.
Bedwars Quick Buy
Return to Main Menu
Click here to return to the main shop menu
Blocks
Click here to shop for blocks.
Combat
Click here to shop for combat items.
Armor (Permanent)
Click here to shop for permanent armor.
Tools (Permanent)
Click here to shop for permanent tools.
Bows
Click here to shop for bows.
Brewery
Click here to shop for potions.
Miscellaneous
Click here to shop for miscellaneous items.
Red Wool Wool color depends on the team color
4 IRON
Stone Sword
10 IRON 5 Attack Damage 1.6 Attack Speed
Durability: 131 / 131
Chainmail Armor (Permanent)
40 IRON +5 Armor
Durability: 240 / 240
Knockback Stick
Knockback: I
5 GOLD
Bow
12 GOLD
Durability: 384 / 384
Invisibility Potion (30s)
Invisibility (00:30) Grants invisibility, and reduces the detection range of other mobs.
2 EMERALD
TNT (Auto Ignitable)
5 GOLD
End Stone
24 IRON
Iron Sword
7 GOLD 6 Attack Damage 1.6 Attack Speed
Durability: 250 / 250
Iron Armor (Permanent)
12 GOLD +6 Armor
Durability: 240 / 240
Shears (Permanent)
20 IRON
Durability: 238 / 238
Arrow
2 GOLD
Jump III Potion (45s)
Jump Boost III (00:45) Increases jump height and reduces fall damage.
Each island got their own Island Upgrades shop where you can set your island defence and also upgrade the armor resistance and sword damage in exchange for Diamonds. Below is a preview of the in-game upgrades shop.
Upgrades
Cutting Edge I
Click to Buy: 6 DIAMONDS
Gives you & your teammates Sharpness I on all swords. This upgrade is only purchasable once (Sharpness I)
Strengthened Gear I
Click to Buy: 3 DIAMONDS
Applies Protection for all pieces of armor on your team. Your team currently have no Protection. This team upgrade can be purchased multiple times (up to Protection IV)!
Mine Speed I
Click to Buy: 3 DIAMONDS
Applies the Haste potion effect for all of your teammates. Your team currently have no Haste. This team upgrade can be purchased multiple times (up to Haste II)!
Fast Gen I
Click to Buy: 2 DIAMONDS
Makes your base's generator spawn ores faster. Your team currently have no Fast Gen. This team upgrade can be purchased multiple times (up to Fast Gen III)!
Healing Base I
Click to Buy: 5 DIAMONDS
While in your base, you will always have Regeneration I applied. This upgrade is only purchasable once (Healing Base I).
Sneaky I
Click to Buy: 10 DIAMONDS
You will never activate any team traps for the remainder of the game. This upgrade is only purchasable once (Sneaky I).
Trap Shop
Click to Open
Helps you veer off players attempting to enter your base with traps. Only one trap can be activated at a time.
NO TRAP
You do not have any traps activated! Open the trap shop above to activate some!
Traps
Miner Fatigue
Click to Buy: 1 DIAMONDS
Gives any enemy that enters your base Miner Fatigue II. Only one trap can be equipped at a time.
Blindness Trap
Click to Buy: 1 DIAMONDS
Gives any enemy that enters your base Blindness I. Only one trap can be equipped at a time.
Invisibility Exposer Trap
Click to Buy: 1 DIAMONDS
Exposes any invisible enemy that enters your base! Only one trap can be equipped at a time.
Below are short clips showcasing the core mechanics of Spleef. You'll see how players use shovels to break blocks beneath their opponents, strategic movement to survive, and how the arena gradually thins out. Testing both player's reflexes and positioning.